Stellaris armour hardening. Stellaris/commonfederation_perks. Stellaris armour hardening

 
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The ship components look nice and ll but in the end you have weaker ships. Guns are still damaging to armor, just weak against it. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Man creates worst battleship in stellaris. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. Go to Stellaris r/Stellaris. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. Apr 4, 2019 683 24. You can indeed achieve 100% hardening, but all that does is stop shield penetration. Q2. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. I'm not a fan of this new type of ship parameter. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. I'll do that then ~ and thanks; the. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. bonus kinetic damage or armor plating if built at a starbase with a netronium building. Q1. I've put about 100-150 hours into the game but have been slacking. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. except corvettes since they only have 3 slots, they use 2 armor 1 shield. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. Ways to Obtain Living Metal. The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It looks like tier 5 armour is better than crystal, maybe even tier 4. I really hope they change hull regen to be daily in 1. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Also, shield/armor hardening could make a disruptor. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. Stellaris has now only Armor and Missiles. As a rare tech, Basic Cloaking Fields has a small chance of appearing. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. NagolRiverstar • 1 mo. --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. 01 base, 12. I think the drake was +10 happiness to all planets. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Early game of course I do the classic hangar DP, since they easily counter small ships. 2x regenerative hull tissue. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. If you become the crisis swarming becomes possible. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. You can get some hardening on day 1 from Admiral traits. 6 "Orion" open beta. csv Looks like they have potentially powerful shots but no. Just what it say on the tin. Stellaris Wiki Active Wikis. #1. 1 comment. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. As for the aux slots Always use the accuracy bonus. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. -Completely rewritten and updated for Stellaris 3. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. My enemy has mountains of torpedoes (no neutron launchers). But that is only even taking into account the enemy damage types. Below is an example of what I found out while testing ship combat. E. 9 that merges the various incompatible game rules and scripted triggers added by mods. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Is crystal armour no longer good? Is it just an advantage for early game?Vote. 0 - Orion #####. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. *Archeoengineering should allow the acquisition of null-void beams. Content is available under Attribution-ShareAlike 3. Ironically, there is an advanced armor option known as Dragonscale Armor. And balance of anti shield and anti armour weapons set up as well. 3 can be fit at maximum onto each Carrier Battleship, along with. Artillery/Carrier remains a powerful fleet design in 3. " Even at 100% armour pen it still reduces damage. Losing 100 Ar or 125 Sh to get 65 Hull. Armor could give you lots of hit points, doesn't use power, but reduces evasion. 6 and not had any issues. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. This page was last edited on 7 February 2022, at 03:20. A lot of good weapons bypass shields where as only a few bypass armour. TTundri. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Now countered by armour, or by shield hardening, so best used paired with Plasma. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. ago. Shield hardeners are a new defensive technology in the upcoming 3. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). ago. Its DPS is 4. Here are the complete notes for Stellaris 3. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. g, 100% penetration vs 75%. I believe one of the fallen empires are very into disruptors. 5. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Also adds passive repairs and minor amounts of armour hardening. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Go to Stellaris r/Stellaris. #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. This would make it very useful on fleets and starbases based in Pulsar systems as well. Kranchan. Admiral: +10% Damage, +10% Armor Hardening; General: +5% Army damage, +10% Army collateral damage;. Below is an example of what I found out while testing ship combat. 9 ‘Caelum’ Patch. Add a Comment. Sohei May 14, 2016 @ 7:44pm. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. 7% shields/day, or 250 out of 35834. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. 1 ironsasquash • 7 mo. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. 4 or 3. Stellaris/commonfederation_perks. E. Added new aux components that use Exotic Gases, Rare. Legacy Wikis. Shields are generally better for long campaigns while armor is better for that big battle. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Side bonus of 80% shield hardening and 400 extra armor and shields. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. E. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. . Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. 6 “Orion” update includes many changes to combat. Of course you have to actually build the platforms for that to matter. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Community Hub. If you're using disruptors they also bypass armor (basically direct hull damage). I’ve only fought against normal empires so far in 3. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. Living Metal and Zro are kinda weird resources because they have very few uses. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Yes they stack. 25) gets tanked instead (meaning shields take 6. 34. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Guaranteed Ascension Tech 3. So raw HP gives you better or same than the others, and always works. Stellaris does neither of these which results in the. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. Logical-Table-3530 • 2 mo. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. 10. ago. PvP is where the fleet composition you use matters a lot more I think. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Lets use small weapons as an example. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. It looks like tier 5 armour is better than crystal, maybe even tier 4. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. View this video if you w. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. At which point it still doesnt offer enough to be valueable. I do not see a single reason why. 64. If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. Stellaris has a rather cheap upgrade system, where its easy to switch designs. It makes no immersive sense. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. Generally I do full armour except on one slot, which is shield. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. View this video if you want to see. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. #15. The reason is, because the shields are taking a lot of energy from the reactors. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. 25 days. Psychics and Synthetics have 10% shield/armor hardening respectively. For Synthetic, your admirals would gain the Synth trait instead. It gets shot by a 50% penetrating shot. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. 0 unless otherwise noted. *. Fairly sure this was handled via just slapping a static modifier on a ship via the on_ship_built on_action. It looks like tier 5 armour is better than crystal, maybe even tier 4. Although, in 1. 50, vs Gamma lasers at 6. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. Please. In singleplayer you can just mass these, the AI will never counter them. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Over time they became the only remaining force that mattered with well over 100K fleet power. I personally play cooperative multiplayer and that’s the most of it. Losing 100 Ar or 125 Sh to get 65 Hull. • 5 mo. majdavlk • 2 min. This mod is a global compatibility patch for Stellaris 3. reactive armor: armor hardening +15%, reduce all weapon damage bonuses to armor by 10% (plasma's +100% damage to armor becomes +90%; laser's +50% damage to armor becomes +45%). 67. Small. • 1 yr. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). The other version is "%chance to reduce any damage from penetrating at all" but I. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Legacy Wikis. Wooden-Many-8509 • 22 min. Stellaris. *) Fix the modifier issue after the 2. No. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Ignored by far more weapon types. Not on corvettes though. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Also, Fortify The Border edict should be greatly buffed (with military. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. ago. Ancient Pulse Armor (and other ancient armaments) are impractical. And if they have, armor is better than hull against kinetic batteries. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. It looks like tier 5 armour is better than crystal, maybe even tier 4. I prefer armor Regen and have a slight armor favoritism. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Interact with diverse alien races, discover strange. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. 1. Some weapons do bonus damage against shields. 8 FogeltheVogel • 7 mo. 32 to armor, 9. . Larger ships have more. Archeotech Makes Juggernauts Waaaaaaay More Tanky. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Some weapons do bonus damage against armor and have armor penatration. Though these ship parts are too expensive to equip your entire navy with. 34 average damage. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. They can kill most enemies if they uncloak right on top of the enemy. Not on corvettes though. It is developed by Paradox Development Studio and published by Paradox. An edict to specialize in a branch of research sounds fantastic. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. Nanomissiles ignore shields and armor, fire rate is 0. . Related Topics. 6. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. The downside if that they use power and missiles/torpedo bypass them entirely. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. 1x shield capacitor. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Just had a random thought here. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. i. The. But if some torpedoes do get by, I. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. Idiot's Guide to 3. We’ll just have to seen Thursday An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. g, 100% penetration vs 75% hardening means 25% of the damage goes through. r/Stellaris • 6 mo. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. questionable at best. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Content is available under Attribution-ShareAlike 3. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Extra tips: + bigger gun -> bigger dmg. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Guaranteed Ascension Tech 3. 25 and armor takes. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. 10. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). • 3 mo. 85 and they have 100 range, they're basically long range disruptors. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. Also, shield/armor hardening could make a disruptor-based. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. If your post has been moved here from another thread, please re-read the thread rules and feel. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Large. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. Stellaris Real-time strategy Strategy video game Gaming. Torpedos now deal more damage the bigger the target. 6 is now available on PC. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. From wiki. 100% is ideal value - as it would protect you from penalties from hull damage. About this site. 3. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. Battle ships are your heavy carriers and artillery weapons. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. and a fair amount of sheild and armour hardening. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. • 3 mo. Carrier ai can increase that and thus can increase engagement range. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. You need DLC to use this item. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Try it out, it'll bypass shields. Stellaris is a sci-fi grand strategy game set 200 years into the future. Stellaris. gautam_jat • 6 mo. About this site. I've had trouble figuring this out exactly, but this is what it looks like. And shields are better since you don't have to go back after every fight. r/Stellaris. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. An example would be the 100% shield bypass ability of missiles, physical torps, and. i would say its not good since most starbases you capture in war is nearby. It is now possible to get 100% of both shield and armor hardening using councillors only. Side bonus of 80% shield hardening and 400 extra armor and shields.